Pixels Offscreen Play
Free multiplayer battles · Play instantly

Pixels offscreen

Tiny fighters.
Total chaos.

A browser arena shooter in four modes: hold a room against endless cube-headed drones, take five uplinks, outlast 14 others in a battle royale, or push the front 4 vs 4. Play alone, with an AI partner or online with a friend. No download, no account.

ModeSolo · Co-op · 4v4
PriceFree
Runs onPhone · Desktop
Difficulty3 levels
Rooms07 · 12 · 23 · 45 · 61 · 80 · BR · 4v4
BuildPrototype
Live · attract mode
This is the game, running right now in your browserThe game, live in this page 88 DB 07
139 219 007
The run

Three minutes
to break you

A new wave starts every 35 seconds. Each one sends 30% more drones than the last, and they walk a little faster. There's a five-second lull between waves. Use it.

  1. Wave 01

    22 drones

    They rise out of the floor at eight doors and walk straight at you. The rifle is plenty.

  2. Wave 04

    48 drones

    Doors overlap. Cover starts to matter, and so does the trip to an ammo pad.

  3. Wave 06

    82 drones

    Faster, denser, from every side. Three drones touching you is a second and a half of life.

Arsenal · keys 1–9

Nine tools

You carry every weapon from the start, each with its own ammo. A drone has three hit points. The numbers below are the real ones from the game.

1

Rifle

Accurate and steady. The one you come back to.

Rate
9/s
Damage
1
Ammo
120
2

SMG

A hose. Wide spread, huge magazine, shorter reach.

Rate
16/s
Damage
0.6
Ammo
180
3

Shotgun

Eight pellets in a fan. Clears a doorway in one pull.

Rate
1.5/s
Damage
8×1.2
Ammo
24
4

Railgun

A thick beam through every drone in the line, ending in a shock blast at the wall.

Rate
1.15/s
Damage
10
Ammo
14
5

Rocket

A 3.5 m blast that throws the survivors back.

Rate
1.4/s
Damage
6→2
Ammo
8
6

Grenade

Lobbed to where you aim, bounces, then a wide 5 m blast.

Rate
1.1/s
Damage
7.5→2.5
Ammo
8
7

Plasma

Fast violet bolts that pop in a small burst.

Rate
6/s
Damage
3 direct
Ammo
40
8

Turret

Drop a sentry that tracks the nearest drone for 30 s. Two at a time.

Rate
7/s
Lasts
30 s
Carry
3
9

Slow field

Drop a puck that drags every drone inside 4.4 m down to a crawl.

Slow
35%
Lasts
12 s
Carry
3
◼

Ammo pads

Two orange pads on the floor. Stand still on one for 2.5 s and every weapon refills. Then it needs 15 s to recharge.

Roadmap

What gets built next

The first room is playable now. What comes after depends on time, and time is what backing pays for.

  1. Done

    Room 07

    The open floor. Seven weapons, endless waves, synthesized sound.

  2. Done

    Room 12 + turret

    Close quarters with diagonal walls and chicanes, plus a deployable sentry turret.

  3. Done

    Room 23

    Three long lanes under a low evening sun. Every room now has its own light.

  4. Done

    Room 80 · Orbit

    The first round room: a station wheel above a blue planet, with glass between the spokes. A second map for the Uplink mission.

  5. Done

    Frontline · 4 vs 4

    Blue against Yellow on a long map. Take five spots from one side to the other; every spot you hold is where your team comes back in.

  6. Done

    Battle royale · 1 vs 14

    A fresh procedural maze every match, fourteen AI rivals, weapon stations and a heat zone that closes in. Last one standing wins. Online battles come next.

  7. Done

    Room 61 · Uplink mission

    A night-shift deck on a subdivided grid with a goal: hold five uplink spots, one after another, each harder than the last. Hold all five to win.

  8. Done

    Rare drops

    Drones now and then drop a glowing core: dash, blink, time stop, void pulse, overdrive or a decoy for the rest of the run.

  9. Done

    Score + records

    A score that rewards kill chains and revives, your personal bests per room, and how your run compares to everyone else's.

  10. Done

    Room 45 + slow field

    A blue dusk room where every door is on one side, so you fall back and loop round. Plus a field that slows drones to a crawl.

  11. Done

    Phones and tablets

    Twin-stick touch controls, landscape play, aim assist.

  12. Done

    Co-op

    An AI partner, or a friend online from a shared link. Revive each other, compare kills.

  13. Needs backing

    More rooms

    Fresh layouts with their own doors, cover and floor art.

  14. Needs backing

    New weapons

    More guns for the rack, each with its own sound and effects.

  15. Needs backing

    New drone types

    Runners, heavies and drones that shoot back, mixed into later waves.

  16. Needs backing

    Online battle royale

    The same maze and heat zone with real players instead of bots.

  17. Needs backing

    Four-player rooms

    Bigger rooms for a full squad, with more doors and heavier waves.

Plans, not promises. Order and scope can change.

Back the build

Fund the next room

Pixels Offscreen is free. It's designed by one person and built together with AI coding tools. Tips pay for the hours, and the tools, that turn the roadmap into rooms.

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